I build immersive games and interactive 3D experiences using Unity and C#.
View My WorkI'm a passionate Unity game developer with 2+ years of experience building engaging gameplay systems and 3D experiences.
Skills: Unity, C#, Plastic SCM, Git, 3D Modeling, Blender, UI Designing, Photoshop
A 3D racing game featuring multiple race types such as Sprint, Circuit, and Knockout, set across detailed environments including city, forest, and desert. I led the development of the level (Rival) system, track checkpoint system, various level types, and a garage system handling numerous cars.
Tech:Cinemachine, Scriptable Object, Physics Raycast, Singleton Pattern
A 3D traffic simulation driving game where players navigate bustling city streets and highways, dodge or intentionally crash through traffic, and complete varied mission objectives. I led the development of the vehicle damage system and implemented dynamic day–night cycles, an intelligent traffic system, and seamless endless environments.
Tech:Cinemachine, Object-Pooling, Physics Raycast, Scriptable Object, Singleton Pattern, Observer Pattern
An immersive 3D motorcycle simulator where players navigate bustling city streets and highways, dodging traffic and completing challenging missions. I led the development of dynamic weather systems and implemented a robust bike customization framework, enhancing both aesthetics and performance.
Tech:Cinemachine, Object-Pooling, Physics Raycast, Scriptable Object, Singleton Pattern, Observer Pattern
A modern take on the classic Snake game, where players compete to become the largest snake by consuming food and outmaneuvering rivals. I led the development of the AI snake using Physics Raycasting and implemented object pooling for food spawning. I also used the Observer Pattern to manage UI updates, animations, and power-up triggers.
Tech:Physics Raycast, Scriptable Object, Object-Pooling, Singleton Pattern, Observer Pattern
An engaging marble-shooting puzzle game where players eliminate chains of colorful marbles by matching three or more of the same color. I contributed to the development of the user interface (UI), UI animations and UI Effects.
Tech:UI Animation, 2D Sprite Animation, Particle Systems
An innovative word puzzle game where images transform into letters, challenging players to form words based on visual clues. I led the development of the dynamic image-to-letter transformation system and implemented themed levels, enhancing both gameplay variety and cognitive engagement.
Tech:Editor Scripting, Unity UI
An engaging winter-themed action game where players wield a powerful flamethrower to melt their way through snow-covered landscapes and icy obstacles. I led the development of the dynamic level progression system and implemented various power-ups to enhance gameplay strategy.
Tech:Shader Graph, Object-Pooling
An immersive survival adventure game where players, as the sole survivor of a mid-air crash, navigate a mysterious land to rescue stranded passengers. I led the development of the dynamic crafting system, implemented AI-driven wildlife interactions, and created various mini-games to enhance gameplay depth and realism.
Tech:Navmesh AI Pathfinding, Static and Dynamic Batching
A vibrant food sorting simulation game where players manage a food court by categorizing various food items into their respective categories. I led the development of the dynamic level progression system and implemented a variety of eateries, from fast-food joints to upscale restaurants, each requiring unique sorting challenges.
Tech:Coroutines based Movement, Editor Scripting
An innovative poker training game that challenges players to predict the best possible hands using probability-based multipliers. I led the development of the dynamic betting system, allowing players to place bets at various stages (pre-flop, post-flop, or after the turn), and implemented the Star Value currency system to automate bets and balance profits or losses across all hands.
Tech: UI/UX Design, Probability Algorithms
An immersive digital recreation of the classic Indian card game, Teen Patti, offering multiple game modes like FixAlter, Muflis, Assume1, and Discard1. I led the development of the dynamic betting system and implemented a robust leaderboard feature to enhance competitive gameplay.
Tech:UI/UX Design, Probability Algorithms, Leaderboard using Firebase Firestore
Email: mehebuballikhan@gmail.com | LinkedIn: LinkedIn