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Real Traffic Car Driving Games

A 3D traffic simulation driving game where players navigate bustling city streets and highways, dodge or intentionally crash through traffic, and complete varied mission objectives.

My Role

I led the development of the vehicle damage system and implemented dynamic day–night cycles, an intelligent traffic system, and seamless endless environments.

Technologies

  • Cinemachine : Implemented Cinemachine for cinematic race start/finish sequences and garage car showcases.
  • ScriptableObject : Implemented ScriptableObjects for modular and scalable level and car data management.
  • Physics Raycast : Used Physics Raycasting to detect obstacles and guide AI car navigation through the environment.
  • Singleton Pattern : Implemented Singleton Pattern to ensure centralized control and global access to key systems including UI, gameplay, level, and audio management.
  • Spritesheet : Collaborated with the UI artist to consolidate UI assets into a spritesheet for better optimization and rendering efficiency.
  • Texture Atlas: Collaborated with the game artist to consolidate texture assets into a texture atlas for better optimization and rendering efficiency.
  • Object Pooling : Implemented Object Pooling to optimize performance during continuous spawning of vehicles and environmental objects.

Links

Google Play Store