Real Traffic Car Driving Games
A 3D traffic simulation driving game where players navigate bustling city streets and highways, dodge or intentionally crash through traffic, and complete varied mission objectives.
My Role
I led the development of the vehicle damage system and implemented dynamic day–night cycles, an intelligent traffic system, and seamless endless environments.
Technologies
- Cinemachine : Implemented Cinemachine for cinematic race start/finish sequences and garage car showcases.
- ScriptableObject : Implemented ScriptableObjects for modular and scalable level and car data management.
- Physics Raycast : Used Physics Raycasting to detect obstacles and guide AI car navigation through the environment.
- Singleton Pattern : Implemented Singleton Pattern to ensure centralized control and global access to key systems including UI, gameplay, level, and audio management.
- Spritesheet : Collaborated with the UI artist to consolidate UI assets into a spritesheet for better optimization and rendering efficiency.
- Texture Atlas: Collaborated with the game artist to consolidate texture assets into a texture atlas for better optimization and rendering efficiency.
- Object Pooling : Implemented Object Pooling to optimize performance during continuous spawning of vehicles and environmental objects.
Links
Google Play Store