Lost Adventure
An immersive survival adventure game where players, as the sole survivor of a mid-air crash, navigate a mysterious land to rescue stranded passengers.
My Role
I led the development of the dynamic crafting system and implemented AI-driven wildlife interactions, enhancing both gameplay depth and realism.
Technologies
- Singleton Pattern : Implemented Singleton Pattern to ensure centralized control and global access to key systems including UI, gameplay, level, and audio management.
- Spritesheet : Collaborated with the UI artist to consolidate UI assets into a spritesheet for better optimization and rendering efficiency.
- Texture Atlas: Collaborated with the game artist to consolidate texture assets into a texture atlas for better optimization and rendering efficiency.
- Match3: Implemented a Match-3 game using NavMesh, where players must match candies to clear the path and progress forward.
- Bridge: Developed a bridge-building game with NavMesh, where players construct bridges to create a path across obstacles.
- SortAway: Created a directional cube-moving game where players must strategically move cubes to save fellow passengers.
- Bridge Puzzle: Built a bridge rotation puzzle game using NavMesh, where players rotate bridge parts to form a complete crossing path.
- Global Links: Designed a wire-connecting puzzle game where players link circuits to charge a phone before the battery drains, enabling them to call for help.
- Block Colors: Implemented a block-sorting game where players group boxes by color to clear a path and advance.
- Slide Puzzle: Developed a sliding rock puzzle game where players rearrange rocks to clear the way for rescuing trapped passengers.
- Mirror Puzzle: Created a mirror-based puzzle game where players rotate mirrors to direct a laser beam that cuts down trees blocking the path, rescuing stranded passengers.
Links
Google Play Store |
Apple App Store
Sort Away |
Global Links |
Block Colors