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Real Traffic Bike Driving Game

An immersive 3D motorcycle simulator where players navigate bustling city streets and highways, dodging traffic and completing challenging missions.

My Role

I led the development of dynamic weather systems and implemented a robust bike customization framework, enhancing both aesthetics and performance.

Technologies

  • Cinemachine : Implemented Cinemachine for cinematic race start/finish sequences and garage bike showcases.
  • ScriptableObject : Implemented ScriptableObjects for modular and scalable level and car data management.
  • Physics Raycast : Used Physics Raycasting to detect obstacles and guide AI bike navigation through the environment.
  • Singleton Pattern : Implemented Singleton Pattern to ensure centralized control and global access to key systems including UI, gameplay, level, and audio management.
  • Spritesheet : Collaborated with the UI artist to consolidate UI assets into a spritesheet for better optimization and rendering efficiency.
  • Texture Atlas: Collaborated with the game artist to consolidate texture assets into a texture atlas for better optimization and rendering efficiency.
  • Object Pooling : Implemented Object Pooling to optimize performance during continuous spawning of vehicles and environmental objects.
  • Inverse Kinematic : Used Inverse Kinematics to align the character’s limbs naturally during bike riding animations.
  • Ragdoll : Used ragdoll simulation to enhance realism during character collision and crash sequences.

Links

Google Play Store