Real Traffic Bike Driving Game
An immersive 3D motorcycle simulator where players navigate bustling city streets and highways, dodging traffic and completing challenging missions.
My Role
I led the development of dynamic weather systems and implemented a robust bike customization framework, enhancing both aesthetics and performance.
Technologies
- Cinemachine : Implemented Cinemachine for cinematic race start/finish sequences and garage bike showcases.
- ScriptableObject : Implemented ScriptableObjects for modular and scalable level and car data management.
- Physics Raycast : Used Physics Raycasting to detect obstacles and guide AI bike navigation through the environment.
- Singleton Pattern : Implemented Singleton Pattern to ensure centralized control and global access to key systems including UI, gameplay, level, and audio management.
- Spritesheet : Collaborated with the UI artist to consolidate UI assets into a spritesheet for better optimization and rendering efficiency.
- Texture Atlas: Collaborated with the game artist to consolidate texture assets into a texture atlas for better optimization and rendering efficiency.
- Object Pooling : Implemented Object Pooling to optimize performance during continuous spawning of vehicles and environmental objects.
- Inverse Kinematic : Used Inverse Kinematics to align the character’s limbs naturally during bike riding animations.
- Ragdoll : Used ragdoll simulation to enhance realism during character collision and crash sequences.
Links
Google Play Store